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	<title>
	Comments on: 4E Test Drive	</title>
	<atom:link href="http://www.chrispramas.com/2008/03/02/4e-test-drive/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/</link>
	<description>The Furious Scribblings of Chris Pramas</description>
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		<title>
		By: Anonymous		</title>
		<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/#comment-525</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 18 May 2008 11:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=167#comment-525</guid>

					<description><![CDATA[Chris wrote:&lt;br /&gt;&lt;br /&gt;&quot;There were interesting choices to make during fights and it wasn&#039;t just a matter of trotting out your best attack again and again.&quot;&lt;br /&gt;&lt;br /&gt;I&#039;m intrigued by this, as I viewed some of the sample PCs, and read some of the playtest reports, and the question in my mind was &quot;Why [i]wouldn&#039;t[/i] I use Ability X, over and over, round after round?&lt;br /&gt;&lt;br /&gt;Unless there are some conditions for using them, which we haven&#039;t been privy to? (Eg. in 3.5, any attack of opportunity is just a basic attack. No special maneuvres added)&lt;br /&gt;&lt;br /&gt;I am most wary of the fact that many of the special bonus effects are described as a done deal, regardless of the opponent&#039;s abilities. For example; a knockback effect is described, but makes no reference to rolling off against the opponent, or being modified (or ignored) by their strength or size.&lt;br /&gt;&lt;br /&gt;If this is the case, and a Colossal Giant can be tipped off a bridge on round 1, by a Level 1 Fighter, using one of his apprentice-level abilities, then I can forsee a failure to suspend my disbelief in this game.&lt;br /&gt;&lt;br /&gt;Now, it may be that I&#039;ve not got the full picture yet, and that whenever the ability text boldly states that &quot;The opponent [b]is[/b] knocked back...&quot;, they actually mean &quot;The opponent [b]may be[/b] knocked back, as per the rules in the main PHB...&quot;, but if that is the case, then they aren&#039;t doing a very good job of getting that aspect across. &lt;br /&gt;&lt;br /&gt;Snorter]]></description>
			<content:encoded><![CDATA[<p>Chris wrote:</p>
<p>&#8220;There were interesting choices to make during fights and it wasn&#8217;t just a matter of trotting out your best attack again and again.&#8221;</p>
<p>I&#8217;m intrigued by this, as I viewed some of the sample PCs, and read some of the playtest reports, and the question in my mind was &#8220;Why [i]wouldn&#8217;t[/i] I use Ability X, over and over, round after round?</p>
<p>Unless there are some conditions for using them, which we haven&#8217;t been privy to? (Eg. in 3.5, any attack of opportunity is just a basic attack. No special maneuvres added)</p>
<p>I am most wary of the fact that many of the special bonus effects are described as a done deal, regardless of the opponent&#8217;s abilities. For example; a knockback effect is described, but makes no reference to rolling off against the opponent, or being modified (or ignored) by their strength or size.</p>
<p>If this is the case, and a Colossal Giant can be tipped off a bridge on round 1, by a Level 1 Fighter, using one of his apprentice-level abilities, then I can forsee a failure to suspend my disbelief in this game.</p>
<p>Now, it may be that I&#8217;ve not got the full picture yet, and that whenever the ability text boldly states that &#8220;The opponent [b]is[/b] knocked back&#8230;&#8221;, they actually mean &#8220;The opponent [b]may be[/b] knocked back, as per the rules in the main PHB&#8230;&#8221;, but if that is the case, then they aren&#8217;t doing a very good job of getting that aspect across. </p>
<p>Snorter</p>
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		<title>
		By: The Ogre (aka, Matt)		</title>
		<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/#comment-524</link>

		<dc:creator><![CDATA[The Ogre (aka, Matt)]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=167#comment-524</guid>

					<description><![CDATA[That has been my impression from what I&#039;ve seen of the previews as well.  That it just doesn&#039;t &lt;i&gt;feel&lt;/i&gt; like D&amp;D.;  Although, your take on it as a CCG fits in well with the prevalence of use of mini&#039;s in the rule set.  That&#039;s where the collectable part comes in after all...  As a long time player, I&#039;m not inclined to make the switch, unless it just wows the hell out of me when I see it all put together.  I&#039;m guessing it won&#039;t.  Thanks for the review!]]></description>
			<content:encoded><![CDATA[<p>That has been my impression from what I&#8217;ve seen of the previews as well.  That it just doesn&#8217;t <i>feel</i> like D&#038;D.;  Although, your take on it as a CCG fits in well with the prevalence of use of mini&#8217;s in the rule set.  That&#8217;s where the collectable part comes in after all&#8230;  As a long time player, I&#8217;m not inclined to make the switch, unless it just wows the hell out of me when I see it all put together.  I&#8217;m guessing it won&#8217;t.  Thanks for the review!</p>
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		<title>
		By: Chris		</title>
		<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/#comment-523</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 12:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=167#comment-523</guid>

					<description><![CDATA[Folks shouldn&#039;t worry that we&#039;re going to kill True20 or somesuch. We may do support stuff for 4E but that will not change our plans for M&amp;M;, True20, and Ice &amp; Fire.]]></description>
			<content:encoded><![CDATA[<p>Folks shouldn&#8217;t worry that we&#8217;re going to kill True20 or somesuch. We may do support stuff for 4E but that will not change our plans for M&#038;M;, True20, and Ice &#038; Fire.</p>
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		<title>
		By: Anonymous		</title>
		<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/#comment-522</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 12:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=167#comment-522</guid>

					<description><![CDATA[Thanks for an actual play review, Chris. It was good to hear your opinion on the what the system is or isn&#039;t. &lt;br /&gt;&lt;br /&gt;For what&#039;s it&#039;s worth, I don&#039;t plan on moving to 4e. It sounds complicated, and I&#039;m more interested in simplification. T20 and Savage Worlds have gained my interest for such reasons.&lt;br /&gt;&lt;br /&gt;I&#039;m hoping you guys put your efforts into expanding T20, not jumping on the 4e bandwagon. &lt;br /&gt;&lt;br /&gt;Christina]]></description>
			<content:encoded><![CDATA[<p>Thanks for an actual play review, Chris. It was good to hear your opinion on the what the system is or isn&#8217;t. </p>
<p>For what&#8217;s it&#8217;s worth, I don&#8217;t plan on moving to 4e. It sounds complicated, and I&#8217;m more interested in simplification. T20 and Savage Worlds have gained my interest for such reasons.</p>
<p>I&#8217;m hoping you guys put your efforts into expanding T20, not jumping on the 4e bandwagon. </p>
<p>Christina</p>
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		<title>
		By: Katowice		</title>
		<link>http://www.chrispramas.com/2008/03/02/4e-test-drive/#comment-521</link>

		<dc:creator><![CDATA[Katowice]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 06:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=167#comment-521</guid>

					<description><![CDATA[Thanks for that honest review of 4E. So far I&#039;ve been really unimpressed with everything I&#039;ve read about 4E to date. I won&#039;t begrudge Hasbro/WotC for making a new edition of the game; that&#039;s their business, but I refuse to buy what amounts to an entirely new rules set when I&#039;ve invested $1000 or so in D&amp;D; 3.x products that work more or less just fine. I&#039;m particularly miffed at the arbitrary changes in the Forgotten Realms setting, which I&#039;ve been playing since 1987.&lt;br /&gt;&lt;br /&gt;I will also add that I got True20 Adventure Roleplaying during Free RPG day, though I didn&#039;t really read much of it until two weeks ago.  Since then, I&#039;ve bought the Companion, Expert&#039;s Handbook, Adept&#039;s Handbook, Bestiary, Freeport and Narrator&#039;s screen.  My group converted over our d20 Call of Cthulhu campaign and tried it out last weekend. It was great!&lt;br /&gt;&lt;br /&gt;The actually rules to run the game are familiar, but simplified. The character options are very open.  This product is what the next step should have been for D&amp;D; and d20 Modern.  &lt;br /&gt;&lt;br /&gt;I know Green Ronin will continue to support D&amp;D; in some fashion, since it makes business sense, but please, please continue to support True20. This is a great game and I hope to be playing it for years!]]></description>
			<content:encoded><![CDATA[<p>Thanks for that honest review of 4E. So far I&#8217;ve been really unimpressed with everything I&#8217;ve read about 4E to date. I won&#8217;t begrudge Hasbro/WotC for making a new edition of the game; that&#8217;s their business, but I refuse to buy what amounts to an entirely new rules set when I&#8217;ve invested $1000 or so in D&#038;D; 3.x products that work more or less just fine. I&#8217;m particularly miffed at the arbitrary changes in the Forgotten Realms setting, which I&#8217;ve been playing since 1987.</p>
<p>I will also add that I got True20 Adventure Roleplaying during Free RPG day, though I didn&#8217;t really read much of it until two weeks ago.  Since then, I&#8217;ve bought the Companion, Expert&#8217;s Handbook, Adept&#8217;s Handbook, Bestiary, Freeport and Narrator&#8217;s screen.  My group converted over our d20 Call of Cthulhu campaign and tried it out last weekend. It was great!</p>
<p>The actually rules to run the game are familiar, but simplified. The character options are very open.  This product is what the next step should have been for D&#038;D; and d20 Modern.  </p>
<p>I know Green Ronin will continue to support D&#038;D; in some fashion, since it makes business sense, but please, please continue to support True20. This is a great game and I hope to be playing it for years!</p>
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