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	<title>
	Comments on: Husker Dungeons	</title>
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	<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/</link>
	<description>The Furious Scribblings of Chris Pramas</description>
	<lastBuildDate>Mon, 07 Apr 2008 17:49:00 +0000</lastBuildDate>
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		<title>
		By: Alice		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-493</link>

		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Mon, 07 Apr 2008 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-493</guid>

					<description><![CDATA[I believe 3rd edition was needed but something got lost along the way.&lt;br /&gt;&lt;br /&gt;IMO, too many combat rules combined with more dice rolls(multiple attacks, etc.) put a pinch on the roleplaying aspect of D&amp;D.;  There&#039;s just a lot more page turning than I remember with previous editions.&lt;br /&gt;&lt;br /&gt;Some have told me that I&#039;m just nostalgic.  However, it just doesn&#039;t feel the same.  Maybe calculating CR&#039;s and being a bit pressed to rely on 4 member adventuring parties has something to do with it.&lt;br /&gt;&lt;br /&gt;Don&#039;t get me wrong.  I&#039;ve had plenty of good experiences with 3E and had a long running group that used it.  I will also continue to use it over 4th edition.  I may steal a little from Pathfinder but I won&#039;t go over to it.&lt;br /&gt;&lt;br /&gt;Maybe there weren&#039;t enough campaign worlds from the getgo.  Ravenloft, Dragonlance, Birthright, Darksun, and Planescape all got cancelled with the new edition.  Thankfully, some got new life with 3rd parties but only later on.  I was never really much of a Greyhawk or realms guy so that didn&#039;t leave too much when 3E came out.&lt;br /&gt;&lt;br /&gt;Perhaps there is something to be said for simplicity.  It was easier to make a character and start campaigning in the previous editions.&lt;br /&gt;&lt;br /&gt;I feel like I&#039;m going in circles and remain unable to put my finger on exactly what it is.  Maybe, there&#039;s not just that same sense of mystery.  I don&#039;t feel the same when I crack open these new books compared to the old ones.&lt;br /&gt;&lt;br /&gt;The answer could be to make the necessary changes to make the game play faster and not have to rely on miniatures and battle maps.  If there was a way for 3e D&amp;D; and AD&amp;D; to meet halfway, that could be it.    I know about C&amp;C; and that&#039;s not what I&#039;m suggesting by making that statement.&lt;br /&gt;&lt;br /&gt;That&#039;s all.  I just felt like I had more to say on the subject and this is more of what I was feeling compared to my post from yesterday.&lt;br /&gt;&lt;br /&gt;-Jamie]]></description>
			<content:encoded><![CDATA[<p>I believe 3rd edition was needed but something got lost along the way.</p>
<p>IMO, too many combat rules combined with more dice rolls(multiple attacks, etc.) put a pinch on the roleplaying aspect of D&#038;D.;  There&#8217;s just a lot more page turning than I remember with previous editions.</p>
<p>Some have told me that I&#8217;m just nostalgic.  However, it just doesn&#8217;t feel the same.  Maybe calculating CR&#8217;s and being a bit pressed to rely on 4 member adventuring parties has something to do with it.</p>
<p>Don&#8217;t get me wrong.  I&#8217;ve had plenty of good experiences with 3E and had a long running group that used it.  I will also continue to use it over 4th edition.  I may steal a little from Pathfinder but I won&#8217;t go over to it.</p>
<p>Maybe there weren&#8217;t enough campaign worlds from the getgo.  Ravenloft, Dragonlance, Birthright, Darksun, and Planescape all got cancelled with the new edition.  Thankfully, some got new life with 3rd parties but only later on.  I was never really much of a Greyhawk or realms guy so that didn&#8217;t leave too much when 3E came out.</p>
<p>Perhaps there is something to be said for simplicity.  It was easier to make a character and start campaigning in the previous editions.</p>
<p>I feel like I&#8217;m going in circles and remain unable to put my finger on exactly what it is.  Maybe, there&#8217;s not just that same sense of mystery.  I don&#8217;t feel the same when I crack open these new books compared to the old ones.</p>
<p>The answer could be to make the necessary changes to make the game play faster and not have to rely on miniatures and battle maps.  If there was a way for 3e D&#038;D; and AD&#038;D; to meet halfway, that could be it.    I know about C&#038;C; and that&#8217;s not what I&#8217;m suggesting by making that statement.</p>
<p>That&#8217;s all.  I just felt like I had more to say on the subject and this is more of what I was feeling compared to my post from yesterday.</p>
<p>-Jamie</p>
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		<title>
		By: Alice		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-492</link>

		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Sun, 06 Apr 2008 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-492</guid>

					<description><![CDATA[By all means, please put it out in a release or post your ideas on your website.&lt;br /&gt;&lt;br /&gt;I&#039;ve been searching for what you were talking about and am uncertain about Pathfinder as well.&lt;br /&gt;&lt;br /&gt;Eric Noah has some good house rules on his website as well.&lt;br /&gt;-Jamie]]></description>
			<content:encoded><![CDATA[<p>By all means, please put it out in a release or post your ideas on your website.</p>
<p>I&#8217;ve been searching for what you were talking about and am uncertain about Pathfinder as well.</p>
<p>Eric Noah has some good house rules on his website as well.<br />-Jamie</p>
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		<title>
		By: Parvati V		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-491</link>

		<dc:creator><![CDATA[Parvati V]]></dc:creator>
		<pubDate>Sat, 29 Mar 2008 05:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-491</guid>

					<description><![CDATA[&lt;i&gt;&quot;I had hoped that 4E would learn some lessons from 3E. It has but the direction it seems to have taken isn&#039;t the way I would have gone.&quot;&lt;/i&gt;&lt;br /&gt;And what direction would you have taken?&lt;br /&gt;More specifically, would you have purely followed your heart, or would you have taken into account the &quot;concepts that make that game D&amp;D;, and nothing else&quot;, also called sacred cows?&lt;br /&gt;For that matter, one might wonder how many of those cows are indeed sacred. But I&#039;m making too many questions here :)&lt;br /&gt;&lt;br /&gt;I like quite a few things we&#039;ve seen. I like the idea of a capable first-level PC, and of less random game play even at the very beginning, as most of the stories I spin with my players tend to involve low-level PCs and slow levelling, coming to an end before level 10. In fact, most skill-based games feature capable characters and a less steep progression than D&amp;D; (especially 3.X).&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&quot;Now I have, off and on, been tinkering with a rule set that tries to capture what it is about D&amp;D; that I like. I&#039;m sure that&#039;s a surprise to no one; it&#039;s what designers do if you give them half a chance.&quot;&lt;/i&gt;&lt;br /&gt;The interesting thing about D&amp;D; is that that&#039;s what (most) GMs do if you give them half a chance as well. I understand the need for special rules when you have some unusual setting, but this happens with D&amp;D; even when people are playing the usual setting (and I&#039;m no exception). You don&#039;t see much tinkering with other RPGs around. Maybe it&#039;s just no other game reaches D&amp;D;&#039;s numbers. Or maybe most people who actually go and try other RPGs instead of tinkering with their own D&amp;D; do so because they can&#039;t, or don&#039;t wish to, write their own rules.&lt;br /&gt;&lt;br /&gt;Anyway, tinkering with a game can be an useful exercise if nothing else, and for that alone, worth your spare time IMO... especially if you can&#039;t get it off your mind.]]></description>
			<content:encoded><![CDATA[<p><i>&#8220;I had hoped that 4E would learn some lessons from 3E. It has but the direction it seems to have taken isn&#8217;t the way I would have gone.&#8221;</i><br />And what direction would you have taken?<br />More specifically, would you have purely followed your heart, or would you have taken into account the &#8220;concepts that make that game D&#038;D;, and nothing else&#8221;, also called sacred cows?<br />For that matter, one might wonder how many of those cows are indeed sacred. But I&#8217;m making too many questions here 🙂</p>
<p>I like quite a few things we&#8217;ve seen. I like the idea of a capable first-level PC, and of less random game play even at the very beginning, as most of the stories I spin with my players tend to involve low-level PCs and slow levelling, coming to an end before level 10. In fact, most skill-based games feature capable characters and a less steep progression than D&#038;D; (especially 3.X).</p>
<p><i>&#8220;Now I have, off and on, been tinkering with a rule set that tries to capture what it is about D&#038;D; that I like. I&#8217;m sure that&#8217;s a surprise to no one; it&#8217;s what designers do if you give them half a chance.&#8221;</i><br />The interesting thing about D&#038;D; is that that&#8217;s what (most) GMs do if you give them half a chance as well. I understand the need for special rules when you have some unusual setting, but this happens with D&#038;D; even when people are playing the usual setting (and I&#8217;m no exception). You don&#8217;t see much tinkering with other RPGs around. Maybe it&#8217;s just no other game reaches D&#038;D;&#8217;s numbers. Or maybe most people who actually go and try other RPGs instead of tinkering with their own D&#038;D; do so because they can&#8217;t, or don&#8217;t wish to, write their own rules.</p>
<p>Anyway, tinkering with a game can be an useful exercise if nothing else, and for that alone, worth your spare time IMO&#8230; especially if you can&#8217;t get it off your mind.</p>
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		<title>
		By: BeK		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-490</link>

		<dc:creator><![CDATA[BeK]]></dc:creator>
		<pubDate>Thu, 27 Mar 2008 13:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-490</guid>

					<description><![CDATA[Well, we&#039;ll all have to Turn on the News in a few months to see if WotC has hit the Target for a Celebrated Summer or if they&#039;ll need to take some Chartered Trips to get away from 59 Times the Pain.&lt;br /&gt;&lt;br /&gt;And that&#039;s Every Everything I have to say about that.]]></description>
			<content:encoded><![CDATA[<p>Well, we&#8217;ll all have to Turn on the News in a few months to see if WotC has hit the Target for a Celebrated Summer or if they&#8217;ll need to take some Chartered Trips to get away from 59 Times the Pain.</p>
<p>And that&#8217;s Every Everything I have to say about that.</p>
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		<title>
		By: Matt Sheridan		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-489</link>

		<dc:creator><![CDATA[Matt Sheridan]]></dc:creator>
		<pubDate>Thu, 27 Mar 2008 08:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-489</guid>

					<description><![CDATA[Hell, I&#039;m always interested in seeing to variations on the D&amp;D;/d20 ruleset.  True20 was extremely close to perfect for me, but 4e&#039;s big banquet of great ideas and generally wrong direction (speaking subjectively, of course) has really set me adrift as to what system I want to use for d20-ish fantasy gaming.&lt;br /&gt;&lt;br /&gt;Personally, I&#039;m really tempted to hack 4e into a generally True20-ish configuration, while including some elements of 3e and possibly even Spirit of the Century.  But I&#039;m always eager for more ideas to steal.  I don&#039;t know if the world &lt;i&gt;needs&lt;/i&gt; another interpretation of D&amp;D;, but I&#039;d sure like one.]]></description>
			<content:encoded><![CDATA[<p>Hell, I&#8217;m always interested in seeing to variations on the D&#038;D;/d20 ruleset.  True20 was extremely close to perfect for me, but 4e&#8217;s big banquet of great ideas and generally wrong direction (speaking subjectively, of course) has really set me adrift as to what system I want to use for d20-ish fantasy gaming.</p>
<p>Personally, I&#8217;m really tempted to hack 4e into a generally True20-ish configuration, while including some elements of 3e and possibly even Spirit of the Century.  But I&#8217;m always eager for more ideas to steal.  I don&#8217;t know if the world <i>needs</i> another interpretation of D&#038;D;, but I&#8217;d sure like one.</p>
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		<title>
		By: Chris		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-488</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 27 Mar 2008 08:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-488</guid>

					<description><![CDATA[Well, if I may speak From the Gut, it doesn&#039;t matter if 4E is The Biggest Lie. If it&#039;s new and it&#039;s official, it&#039;ll sell just fine. It may not be the New Day Rising that WotC hopes, but it&#039;ll at least get them Beyond the Threshold.]]></description>
			<content:encoded><![CDATA[<p>Well, if I may speak From the Gut, it doesn&#8217;t matter if 4E is The Biggest Lie. If it&#8217;s new and it&#8217;s official, it&#8217;ll sell just fine. It may not be the New Day Rising that WotC hopes, but it&#8217;ll at least get them Beyond the Threshold.</p>
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		<title>
		By: BeK		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-487</link>

		<dc:creator><![CDATA[BeK]]></dc:creator>
		<pubDate>Thu, 27 Mar 2008 06:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-487</guid>

					<description><![CDATA[If so, WotC may be Sorry Somehow.&lt;br /&gt;&lt;br /&gt;And Chris, you mall punk, turn in that leather coat!]]></description>
			<content:encoded><![CDATA[<p>If so, WotC may be Sorry Somehow.</p>
<p>And Chris, you mall punk, turn in that leather coat!</p>
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		<title>
		By: Justin D. Jacobson		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-486</link>

		<dc:creator><![CDATA[Justin D. Jacobson]]></dc:creator>
		<pubDate>Thu, 27 Mar 2008 06:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-486</guid>

					<description><![CDATA[This is me, another Husker Du fan coming along to comment about the Husker Du reference and not the actual meat of the blog post.&lt;br /&gt;&lt;br /&gt;Let&#039;s just hope the 4e transition doesn&#039;t bring to mind another HD classic: Everything Falls Apart.]]></description>
			<content:encoded><![CDATA[<p>This is me, another Husker Du fan coming along to comment about the Husker Du reference and not the actual meat of the blog post.</p>
<p>Let&#8217;s just hope the 4e transition doesn&#8217;t bring to mind another HD classic: Everything Falls Apart.</p>
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		<title>
		By: Chris		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-485</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-485</guid>

					<description><![CDATA[Oh sure, make me go and look it up. So yeah, looks like it&#039;s Grant&#039;s song. My bad.]]></description>
			<content:encoded><![CDATA[<p>Oh sure, make me go and look it up. So yeah, looks like it&#8217;s Grant&#8217;s song. My bad.</p>
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		<title>
		By: Nipper		</title>
		<link>http://www.chrispramas.com/2008/03/25/husker-dungeons/#comment-484</link>

		<dc:creator><![CDATA[Nipper]]></dc:creator>
		<pubDate>Wed, 26 Mar 2008 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=158#comment-484</guid>

					<description><![CDATA[@bek: i to always thought it was a grant song.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh yeah D&amp;D.; oops]]></description>
			<content:encoded><![CDATA[<p>@bek: i to always thought it was a grant song.</p>
<p>Oh yeah D&#038;D.; oops</p>
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