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	<title>
	Comments on: After Action Report	</title>
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	<link>http://www.chrispramas.com/2008/06/11/after-action-report/</link>
	<description>The Furious Scribblings of Chris Pramas</description>
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		<title>
		By: BlackDiamond		</title>
		<link>http://www.chrispramas.com/2008/06/11/after-action-report/#comment-397</link>

		<dc:creator><![CDATA[BlackDiamond]]></dc:creator>
		<pubDate>Tue, 17 Jun 2008 08:21:00 +0000</pubDate>
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					<description><![CDATA[Sounds like a 77% success rate. 10 of 13 either liked it, had no problem for the game or wasn&#039;t sure what was happening.]]></description>
			<content:encoded><![CDATA[<p>Sounds like a 77% success rate. 10 of 13 either liked it, had no problem for the game or wasn&#8217;t sure what was happening.</p>
]]></content:encoded>
		
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		<title>
		By: Anonymous		</title>
		<link>http://www.chrispramas.com/2008/06/11/after-action-report/#comment-396</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 12 Jun 2008 04:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=126#comment-396</guid>

					<description><![CDATA[I ran a session at D&amp;D; Game Day and watched one. I didn&#039;t come away feeling like this game was for me. It is so focused on the powers and tactical movement that it just didn&#039;t make me feel creative as a GM. While I feel like I could run encounters with it, I don&#039;t feel like I could run a campaign with it. &lt;br /&gt;&lt;br /&gt;It&#039;s hard for me to explain the &quot;why&quot; of it, but it just doesn&#039;t excite me or make me want to run games with it. I think I would play it in a one-shot game or two, but I would likely be hoping to move onto something else rather quickly. &lt;br /&gt;&lt;br /&gt;While watching the game on Game Day, I was in the &quot;I really hate this category.&quot; After running it, I&#039;m in the &quot;Completely Baffled, And Still Disliking&quot; category. It just doesn&#039;t feel like D&amp;D; to me.&lt;br /&gt;&lt;br /&gt;I&#039;ll take any edition of D&amp;D--and; most of its offshoots--over this one. &lt;br /&gt;&lt;br /&gt;Christina]]></description>
			<content:encoded><![CDATA[<p>I ran a session at D&#038;D; Game Day and watched one. I didn&#8217;t come away feeling like this game was for me. It is so focused on the powers and tactical movement that it just didn&#8217;t make me feel creative as a GM. While I feel like I could run encounters with it, I don&#8217;t feel like I could run a campaign with it. </p>
<p>It&#8217;s hard for me to explain the &#8220;why&#8221; of it, but it just doesn&#8217;t excite me or make me want to run games with it. I think I would play it in a one-shot game or two, but I would likely be hoping to move onto something else rather quickly. </p>
<p>While watching the game on Game Day, I was in the &#8220;I really hate this category.&#8221; After running it, I&#8217;m in the &#8220;Completely Baffled, And Still Disliking&#8221; category. It just doesn&#8217;t feel like D&#038;D; to me.</p>
<p>I&#8217;ll take any edition of D&#038;D&#8211;and; most of its offshoots&#8211;over this one. </p>
<p>Christina</p>
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