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	<title>
	Comments on: Randomness in Dragon Age	</title>
	<atom:link href="http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/</link>
	<description>The Furious Scribblings of Chris Pramas</description>
	<lastBuildDate>Mon, 04 Jan 2010 19:30:16 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-58</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 19:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-58</guid>

					<description><![CDATA[Some people will complain no matter what you do.&lt;br /&gt;&lt;br /&gt;I think your on the right track with your &#034;old school&#034; approch is great.&lt;br /&gt;&lt;br /&gt;So does that mean after the last set we&#039;ll see a &#034;rules cyclopedia&#034;? lol&lt;br /&gt;&lt;br /&gt;~HANZO~]]></description>
			<content:encoded><![CDATA[<p>Some people will complain no matter what you do.</p>
<p>I think your on the right track with your &quot;old school&quot; approch is great.</p>
<p>So does that mean after the last set we&#39;ll see a &quot;rules cyclopedia&quot;? lol</p>
<p>~HANZO~</p>
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		<title>
		By: tzunder		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-57</link>

		<dc:creator><![CDATA[tzunder]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 09:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-57</guid>

					<description><![CDATA[Thanks Chris. A good and clear statement of your design philosophy.]]></description>
			<content:encoded><![CDATA[<p>Thanks Chris. A good and clear statement of your design philosophy.</p>
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		<title>
		By: BlackDiamond		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-56</link>

		<dc:creator><![CDATA[BlackDiamond]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 17:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-56</guid>

					<description><![CDATA[Refreshing. This box set is exactly what is needed right now. I like your design philosophy and I&#039;ll make sure we&#039;re not only well stocked at my store, but that we&#039;re very comfortable showing off the game.]]></description>
			<content:encoded><![CDATA[<p>Refreshing. This box set is exactly what is needed right now. I like your design philosophy and I&#39;ll make sure we&#39;re not only well stocked at my store, but that we&#39;re very comfortable showing off the game.</p>
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		<title>
		By: Anonymous		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-55</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 12:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-55</guid>

					<description><![CDATA[when are you RPG guys gonna realize that all you do is &#034;design&#034; the same game over and over and over and over? but if it keeps the bills paid, more power to you.]]></description>
			<content:encoded><![CDATA[<p>when are you RPG guys gonna realize that all you do is &quot;design&quot; the same game over and over and over and over? but if it keeps the bills paid, more power to you.</p>
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		<title>
		By: Chris		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-54</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 19 Dec 2009 13:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-54</guid>

					<description><![CDATA[The thing to remember is that I didn&#039;t actually have the computer game when I was designing my RPG. I was working off design docs and the like. So the source material told me Grey Wardens were an elite order. I said, fair enough, that means you don&#039;t start the game as a Grey Warden; it&#039;s an honor to earn. The quest stuff I saw as a something specific to CRPGs. Didn&#039;t seem really necessary to me to structure it the same way.]]></description>
			<content:encoded><![CDATA[<p>The thing to remember is that I didn&#39;t actually have the computer game when I was designing my RPG. I was working off design docs and the like. So the source material told me Grey Wardens were an elite order. I said, fair enough, that means you don&#39;t start the game as a Grey Warden; it&#39;s an honor to earn. The quest stuff I saw as a something specific to CRPGs. Didn&#39;t seem really necessary to me to structure it the same way.</p>
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		<title>
		By: Justin D. Jacobson		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-53</link>

		<dc:creator><![CDATA[Justin D. Jacobson]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 18:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-53</guid>

					<description><![CDATA[Thanks for sharing your thoughts, Chris. I never had an issue with the semi-random chargen, and your points are all good ones.&lt;br /&gt;&lt;br /&gt;I did think the game lacks a very tight tie-in with the CRPG. The two big examples I&#039;ve mentioned elsewhere (notably Rob&#039;s blog) are: Gray Warden PCs and questing.&lt;br /&gt;&lt;br /&gt;On the Gray Warden issue. I actually don&#039;t have a problem with the omission of Gray Warden PCs in set 1, but I would think that&#039;s a big expectation for anyone coming from the CRPG, and it only gets the briefest sidebar mention.&lt;br /&gt;&lt;br /&gt;On the questing, I thought this would be much more structured like the CRPG, which wouldn&#039;t run afoul of your points above since it would be a GM issue instead of a player issue.&lt;br /&gt;&lt;br /&gt;I&#039;d love to hear your thinking about these two points.]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing your thoughts, Chris. I never had an issue with the semi-random chargen, and your points are all good ones.</p>
<p>I did think the game lacks a very tight tie-in with the CRPG. The two big examples I&#39;ve mentioned elsewhere (notably Rob&#39;s blog) are: Gray Warden PCs and questing.</p>
<p>On the Gray Warden issue. I actually don&#39;t have a problem with the omission of Gray Warden PCs in set 1, but I would think that&#39;s a big expectation for anyone coming from the CRPG, and it only gets the briefest sidebar mention.</p>
<p>On the questing, I thought this would be much more structured like the CRPG, which wouldn&#39;t run afoul of your points above since it would be a GM issue instead of a player issue.</p>
<p>I&#39;d love to hear your thinking about these two points.</p>
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		<title>
		By: greywulf		</title>
		<link>http://www.chrispramas.com/2009/12/17/randomness-in-dragon-age/#comment-52</link>

		<dc:creator><![CDATA[greywulf]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 17:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://chrispramas.com/?p=19#comment-52</guid>

					<description><![CDATA[Amen to all that, and kudos for turning out yet another stellar product. Damn, you&#039;re good.]]></description>
			<content:encoded><![CDATA[<p>Amen to all that, and kudos for turning out yet another stellar product. Damn, you&#39;re good.</p>
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