Game Stuff

This fall has been a bad time for our Tuesday game night. Lots of people have had business trips, work projects on fire, or family obligations, so we’ve had more off weeks than on the last couple of months. Last night Ray and I played Up Front, since everyone else had bailed. (I really need to track a copy of that down some time, but it’s long out of print and the Multi-man edition may never see the light of day.) Now leading into the holiday season, this will probably continue the rest of the year. Maybe after New Years everyone’s schedules will calm down. Minis gaming on Thursday has continued apace for the most part though. Rick was away at GenCon SoCal but overall we’ve been good about getting together. Next week we’re going to give Blitzkrieg Commander, another WWII ruleset, a try with our 15mm figs. The rules look good so we’ll see how that goes.

At Flying Lab meanwhile, I sent around an e-mail to see if anyone would be interested in playing a tabletop RPG at lunch once a week. I’ve heard various stories about how computer industry folks look down on such games. That doesn’t seem to be the case at Flying Lab. Fully one third of the company said they wanted to play, enough for two big groups. This gave me a bit of a dilemma, as it was way more people than I could handle in one session. I’ve been considering my options and I may use my co-workers for a bit of an experiment. I’m thinking of running two groups a week, one with AD&D; 1stt edition and one with D&D; 3.5 edition. Then I’ll compare the two groups and see how the experiences stack up. Which game was easier to set up, which ran more smoothly, and ultimately which one was more fun? I figure I’ll do this for a couple of months. By then the groups will naturally have whittled down to a more manageable number I’m sure and then I’ll try a different game with a consolidated group. If that doesn’t happen, well, I’ve got a lot of modules to choose from in my game library.

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