Post GDC

I am back from GDC and trying to catch up on all the stuff that piled up while I was away. I had hoped for some movement on the Game System License, but still no joy there. When I see things like classes getting fixed hit points at each level, it makes me fear the new edition will be so totally overdesigned that I won’t even need to show up at the table; my character will play itself. Not going to worry about it until I can see the whole ruleset though.

GDC was great. I attended many interesting lectures, made new contacts, reconnected with some old friends from the game industry like Rich Dansky and Josh Mosqueira, ate some excellent food, and saw some of SF to boot. I would definitely go back and I’m already plotting on how that’s going to happen next year. I may have more to say about the lectures later.

Later this week I have another sleep study, this time to fit me out with the CPAP machine that’ll help me breathe better during the night. If things go as they should, I soon will enjoy the first good sleep of my adult life. Wohoo.

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