Not as Small or Agile

Those of you who have worked for or dealt with large companies know that they usually move with agonizing slowness and this can be frustrating for all concerned. Getting an organization behind an idea can take time, and then getting it to act can take even longer. One advantage of smaller companies is that they can be more agile. With less bureaucracy to deal with, they can make decisions quickly and move on things right away. That kind of freedom is nice, but if you are always ready to turn on a dime your planning can never truly get long term.

I’m thinking about this because normally by this point I’d have a pretty firm idea of what Green Ronin will be doing next year. For a variety of reason I don’t and it’s bugging me. We have several deals in negotiation that are dragging on and on. They may come through or they may not. Another game line is getting a start but needs a firm hand to move it forward and I’m down one hand. And of course the saga of 4E and third party publishers goes on. So while I should be recruiting authors and such for a bunch of products, I’m in a holding pattern instead. Convention season is rapidly approaching and things will get crazier. It would be nice if some of these things could get sorted out before we start traveling hither and yon.

I guess the truth is that while GR is still a relatively small company, we do too much to be as agile as we used to be. When it was me, Nicole, and Hal concentrating on one project at a time, it was easier to jump on an idea and make it happen. Now there are always a dozen or more balls in the air at once and sometimes it takes only one more ball to cause total chaos.

Before I go to Finland and hopefully before Origins, I need to find clarity, solidify plans, and get new projects in motion. Otherwise 2009 is going to start chaotic and go who knows where.

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