So hey, board gaming friends, I’ve got a question for you. When you play Descent, does your Overlord act like a GM in a roleplaying game or does he/she really try to beat the players? Last time we played to took a turn in the Overlord chair and I found my natural instinct was to act like a GM. For example, when I realized how tough the opening fight with a giant was going to be, I just used the basic giant stats instead of the buffed up ones the scenario specified. Is that common? When you play, is it more Overlord vs. players? And what do you think the game intends?
My comment is on the Lord of the Rings minis game, which I played again last night. I wish the game did a better job modeling the Riders of Rohan. In the books the Rohirrim are the premier heavy cavalry of Middle Earth. In the minis game they got owned in hand to hand combat by Uruk-hai missile troops. You’d think that when your cavalry breaks through and sets upon the unsupported enemy skirmishers, you’d roll right over them. Not so much. Also, it’s weird that the Rohirrim cannot have lances or thrusting spears, only throwing spears. Gondorian cavalry gets lances but not the Rohirrim. I want more shock in my shock cavalry.