Tree Fluffers

Kate, my always awesome step-daughter, is turning 14 this weekend. I remember how mature I thought I was at 14 and I can only ruefully laugh at myself. Now Kate has grown up plenty. It used to be that I could make double entendres and the like for Nicole’s benefit and they’d go right over Kate’s little head. Now Kate makes a point of saying, “I understood that,” and glaring at me disapprovingly when I’m too saucy. It’s very cute.

But Kate is not all the way grown up just yet. Yesterday she and Nicole went shopping for a Xmas tree. We opted for a wee tree this year, which suits our house well. When they got home, Nicole explained it took them a while to find a good one. Apparently many of the trees had been crushed or bent out of shape or crushed when stacked up in storage.

“It was so sad,” Kate said. “They really need a tree fluffer to fix them.”

I smiled at her like she was being cute, while desperately holding in a belly laugh. “A tree fluffer?” I queried, meeting Nicole’s eye.

“Yeah, you know,” she replied. “Someone who can fluff the trees and get them back into the right shape.”

“Ah, yes,” I said, “an important job. I guess that’d be seasonal work.”

“Yup!” she agreed. “You wouldn’t need a tree fluffer in any other part of the year.”

I let it drop there and Nicole and I managed not to fall over laughing. I was not about to explain to my step-daughter what a fluffer was. Nicole and I had a good laugh about it after Kate went to bed though.

Cider Quest

I have never liked beer. To me it always seemed like a giant bait and switch scam. When I was a kid, I saw all these TV commercials that told me how awesome and delicious beer was. When I was 12 some of my cousins sneaked some from the keg at my Uncle Mel’s place and we found a corner away from the adults to try it. It tasted like boiled socks. What the hell? Where was the refreshment? Why did adults drink so much of this swill? Since then I’ve tried dozens of different beers of all sorts in countries around the world. I’ve found a few I can abide but Belgian lambics are the only ones I can say I actually like and that’s because they don’t taste much like beer. No, beer isn’t for me. I later discovered hard cider, however, and that became my brew of choice.

About 11 years ago I was home in Massachusetts for Xmas. I think it was the first time I brought Nicole east to see my old stomping grounds. We were out getting some libations for the holiday and I saw something I’d never encountered before: a mulled hard cider. It was a seasonal special, I think by Cider Jack. I got a six pack and drank it all in a couple of days. It was delicious, and the mulling spices added a lovely flavor to the cider. I said to Nik, “We’ll have to get some of that when we’re back in Seattle.”

The problem was it never made it Seattle. I don’t know if that was a regional test that didn’t sell well or what, but in fact I never found that mulled cider again. And oh, I have looked. For over a decade I have haunted liquor stores and specialty shops, scanning the ciders from brewers big and small. I never found anything close. The only things I searched for that long were the Witch Hunt RPG and the “Kill by Remote Control” album by Toxic Reasons, both of which I eventually tracked down.

The other night Nicole and I went to a cider tasting at Full Throttle Bottles in Georgetown. We tasted six ciders. Five of them were made here in Washington. The sixth was Scrumpy Jack, which I’ve had in England but isn’t sold in the US. The woman running the tasting wanted to contrast a mainstream English cider with the local varieties. The tasting was fun and we got to try some different ciders. As we were browsing the store, it occurred to me to ask her about mulled cider. She seemed to know her business after all. So I told her my story and she said without missing a beat, “Try J.K.’s Solstice Hard Cider.” I found it in the case (it’s made by J.K. Scrumpy) and picked up a bottle to take home.

I am drinking said cider right now and it’s delicious. It’s the closest thing I’ve had to that mythical mulled cider of over a decade ago. It’s spiced with cinnamon, vanilla, and maple syrup that enhance the apple taste and give it a very full flavor. The label has snow flakes which makes me wonder if it’s also a seasonal variety. I think the only safe thing to do is go back to Full Throttle Bottles and stock up for the winter!

Pramas and the Olympians

In my “free” time I’ve been boning up on my ancient Greek mythology. I had an idea for a skirmish miniatures game set in the Age of Heroes. The idea is that the captain of your warband is a hero like Achilles or Perseus. You play a series of battles with other heroes and monsters and try to win enough glory to become a demigod like Heracles. Not sure I’ll do anything with the idea, but it’s simmering on the back burner.

In my research I ran across a reference to some novels by Gene Wolfe set an ancient Greece. I’m reading the first one, Soldier of the Mist, right now. It’s about a Roman mercenary named Latro who fought for the Persians during their invasion of Greece. He receives a head wound which causes the loss of his short term memory. By the morning he forgets the events of the previous day. He thus keeps a journal and that supposedly provides the text of the novel. The premise is reminiscent of the movie Memento, but the book came out long before the film (1986).

I’m about halfway through and enjoying the book quite a bit. Due to his head wound, Latro can see the spiritual world that lies hidden from most mortals, so he has many encounters with gods and spirits. Wolfe evokes the beliefs and superstitions of the ancient Greeks vividly and I’d recommend it to gamers looking for a good portrayal of day to day polytheism. He stresses the idea that gods are strange beings and hard to understand. Their actions may help you, but showing mercy to mortals is an alien idea to them.

My only complaint is that Wolfe chose to use the literal translations of all the place names in ancient Greece. This is certainly evocative and reads well, and it would not bother someone who doesn’t know much about the history of the period. I have read a fair bit about the Persian invasion of Greece, however, and the naming conventions are throwing me. I had to figure out that the “Rope Makers” are Spartans and “Thought” is Athens, for example. I was overjoyed to discover a glossary in the back, but it was no help in that regard. It would have been nice if at least the glossary clued you in on the more common names. Overall though, this is good stuff and I look forward to finishing it and moving on to the sequel, Soldier of Arete. You can get both in one trade paperback called Latro in the Mist.

A Story for Veterans Day

My middle name is William, which is my father’s name. He was named after his uncle, a Greek immigrant who fought in the American army in World War 1. When I was home a couple of years ago, my dad showed me a folder of paperwork regarding my great uncle. There was very little family lore about him because he died young on the Western Front. My father said he always wanted to know more, particularly how he died. In the folder I found his unit information and his date of death. I said I’d take to the internet and see what I could find out. My dad scoffed (to say he’s not Mr. Computer is an understatement). “What are you going to find there?” he asked.

My great uncle William had been a private first class in the 3rd Infantry Division. He died on July 15, 1918. Finding out what happened to him was not too difficult as it turned out. July 15 was the first day the Second Battle of the Marne, which was Germany’s last major offensive of the war. The 3rd Division, including William’s 38th Regiment, was posted on the Marne River and here the Germans tried to break through to finally capture Paris. The units on either side of the 3rd Division fell back under the assault of German stormtroopers. The 3rd’s commander, Major General Joseph Dickman, said to his French allies, “Nous resterons la.” “We shall remain here.” The 3rd held the line and earned a name they still bear to this day: the Rock of the Marne Division.

That was the action and the day my great uncle was killed. I also discovered where he’s buried: the Oise-Marne American Cemetery, Plot B, Row 25, Grave 33. No one from my family has ever visited his grave. Included in that folder were letters from the government offering his mother a free trip to France to do so. Apparently in the 1920s this offer was made to the mothers of soldiers who died in the war. She was too grief stricken to take the trip and the letters went unanswered.

So I printed out what I had found online and brought it down to show my dad. He was impressed with what I had been able to dig up in just an hour. “See,” I said, “the internet is good for something.” I was glad my dad could finally find something out about his uncle and how he died. He had been wondering his whole life, but the family didn’t like to talk about PFC Pramas. Too much pain I guess and I can understand that. I’ve since tracked down a history of the 3rd Division in WW1, published by the unit in Germany in 1919. I’m trying to learn more about where William’s company was on that fateful day. Some day I’d also like to visit his grave. I feel that someone from my family should, since over 90 years have passed since his death.

I think of my great uncle when I see the anti-immigration bigots wrapping themselves in the American flag. William was a recent immigrant to the United States. He likely spoke little English and army life couldn’t have been easy for him. But he joined up and he gave his life, as did many immigrants before him and as have many since. His willingness to do so did not diminish America, it enhanced it because we are fundamentally a nation of immigrants. Lets remember that this Veterans Day.

Leaving the Lab

Friday was my last day at Flying Lab. I worked there on Pirates of the Burning Sea for three years and three weeks. I had not been happy in my job for some time. For starters I was tired of working on pirate material. It’s been nine years since I wrote Death in Freeport and I’ve been working on pirate oriented stuff off and on for most of that time. After Pirates of the Burning Sea launched, I hoped to move on to a new game and get a chance to lead the narrative design effort from the ground up (PotBS was several years into development before I came on board). There were many proposals and many meetings with potential publishers, but none of the big projects ever got a green light. So it was just week after week of grinding out new content for the game post-launch. Once you’ve written over five hundred missions that involve a ship combat or a sword fight, it gets a little old.

On top of all that, I had of course been continuing to run Green Ronin and for the last year design the Dragon Age RPG as well. I worked just about every weekend of the last three years on GR and most of my “vacations” were conventions or business trips. At the certain point the weeks just began to blur together. What day was it and did it even matter? And even when I would take a day off for mental health, I just thought about all the work I had to do and usually failed at relaxing anyway.

I hung on and hoped something would break my way. But at Flying Lab the content team was at half its original size a year after launch. Some people left the company and others moved over to work on the kids MMOs the company is doing. We also decided to make the missions less cookie cutter by designing each from scratch instead of using templates. The upshot was we had fewer missions designers creating fewer missions and that meant less and less writing for me to do. At the end of the summer the content team and the design team were combined into one team under a new lead. We finished Black Flags and Dread Saints, an eight month serial story line I had conceived, and then started working on an expansion. With the state of the game and nothing else in the offing, there just wasn’t enough for me to do. So here we are.

In the short term it’s not so bad. I can concentrate on Green Ronin as we launch Dragon Age. I can maybe relax a little and take some weekends off. Health insurance is going to be an issue though and Nicole and I still need to figure out how we can afford to fix the heating system in our house (see her blog for that story). There’s also the larger question of where I want to go from here. There are other forms of writing I’d like to explore, such as fiction and comics, that I simply haven’t had time to consider the last few years. It may be time for that or something else. I’m sure it’s going to make 2010 interesting.

Fund My Hobby!

I want to get my 28mm Norman army painted and I know I’ll never find the time to do it. I’m also on a never ending quest to get stuff out of my house. The solution? You buy stuff I don’t need any more and I use the money to get my army painted. So there’s a big list of stuff below. If you are interested, drop me a line at pramas [at] greenronin [dot] com. I’ll figure out shipping and then you pay me via Paypal. Here we go:

Mutants & Masterminds 2nd Edition, Limited Edition rulebook, $50
Mutants & Masterminds Annual #2, $40
Vampire: Damnation City (White Wolf), $20
Witch Hunter: The Invisible World (Paradigm Concepts), $20
Original Dark Sun boxed set for 2nd edition AD&D; (TSR), $35
Forgotten Realms: Empire of the Shining Sea boxed set for 2nd Edition AD&D; in the shrink, $40

Inquisitor miniatures game (GW), $20
Epic Armageddon miniatures game (GW), $25
The Hills Rise Wild minis game (Pagan Publishing), $25

Blitzkrieg General boardgame, unpunched (UGG), $20
Autumn Mist: The Battle of the Bulge boardgame, unpunched (Fiery Dragon), $15
Tide of Iron boardgame (FFG), $55 (shipping on this may be a bear because it’s huge; if you live in Seattle we could meet for a handoff)

Flames of War 2nd Edition hardback rulebook, $35
FOW D Minus 1 book, $15
FOW D-Day book, $15
FOW Bloody Omaha book, $15
FOW Afrika book, $15
3 FOW American M3 Lee Tanks, $21
1 FOW American Landing Craft, Vehicle, Personnel Boxed Set, $30

Flames of War American Airborne Lot, $95
* 1 Parachute Rifle Company Boxed Set
* 1 Parachute Rifle Platoon
* 1 Parachute Mortar Platoon
* 1 M1 57mm Gun blister (for Glider anti-tank platoon; 2 guns)

Catachan Imperial Guard Force for Warhammer 40K, $200
The following are metal minis:
* 8 guardsmen with satchel charges
* 8 special weapon and officer minis, including Sly and Straken
* 7 heavy flamers
* 4 autocannon teams
* 3 seated heavy bolter teams
* 2 standing heavy bolter teams with “Ox” from Schaeffer’s Last Chancers
*2 missile launcher teams

Then I have over 60 assembled plastic guardsmen. About half are primed and half have a few colors put on. They are a mix of regular troopers, special/heavy weapon troopers, and sergeants.

Bushido Miniatures (True 25mm), Ral Partha, $40
* 5 blisters of Samurai with Sword (30 minis total)
* 1 blister of Samurai with Naginata (6 minis)

The GR Summit

We had our annual Green Ronin Summit this past weekend. Hal, Steve, Jon, and Bill all flew into Seattle and met up Nicole, Evan, Sparky, and I for several days of meeting, planning, eating, and even a little bit of gaming. We did a debrief on the last year, talking about what went well and not so well. Then we reviewed our various lines, brainstormed new ideas, and banged out a schedule through the end of 2010. After we adjourned the summit proper, some of us recorded new material for the Green Ronin podcast. All in all it was a productive and enjoyable weekend and it’s always nice tohang out with the other ronins away from a convention environment.

I have sometimes pondered handling this stuff via e-mail like we do most of our business, but it’s really worth getting everyone in the same room at least once a year. There’s a spontaneity you don’t get in e-mail and sometimes it’s the little asides that you wouldn’t type that send the conversation off in a direction that proves fruitful. This year we had a particularly large knot to untangle and the solution we came up with was not something I had considered beforehand. It was the back and forth discussion during the brainstorming that led us to something I think will be really cool. That’s the sort of result that makes the summit so worthwhile.

WFRP2 and the Storm of Chaos

I did an interview earlier this week for the Open Design podcast and that’s up already at www.opendesignpodcast.com. One of the things we talked about was licensed games and the pitfalls of dealing with someone else’s property. Something that came up on an rpg.net thread is a case in point.

When I started designing the second edition of Warhammer Fantasy Roleplay, one of the biggest tasks was the presentation of the setting. The question was, what should the default era of the game be? My preference was for a period of time in between world changing events, so we could set a baseline of what the Empire and the Old World were like. However, Games Workshop was pushing one of their periodic big events for the miniatures game, Warhammer Fantasy Battle, at the time. It was called the Storm of Chaos and it was the story of a new Chaos incursion into the Empire. As far as GW was concerned, the Storm of Chaos was current events in the Warhammer world and it had to be reflected in the RPG.

So what would be the best way to use the Storm of Chaos in WFRP? What I wanted to do was set the game right before the incursion. Strange things are happening all over the Empire, there are grim portents of the future, etc. This would have allowed us to still establish the baseline of the setting. Nordland is like this, Averland is like this, and so on. We then could have provided material for playing through the Storm of the Chaos. Not in mass battles (that’s for the minis game) but certainly the disruptions of a major invasion and the sense that the End Times were here would have provided plenty of fodder for adventures. It would also have neatly separated that material out, so those not interested in using the Storm of Chaos in their campaign could build off the baseline their own way.

The snag was that by the time the RPG came out the Storm of Chaos was going to be over. GW thus wanted the RPG set in the post-invasion time period. I argued that doing so was like setting a WWII game in 1946 (by which I did not mean that WFRP was a war game, but that if such an event was to take place, you should give players a chance to experience it). That was the state of the property though so thus it had to be. So we forged ahead and I think the team did a good job and put out many excellent books. It just wasn’t an ideal starting point from my point of view. When we did the Empire sourcebook, Sigmar’s Heirs, for example, huge swathes of the northeast were described as being destroyed and depopulated. If you wanted to set your game in another period, the info provided about these areas wasn’t very useful.

Towards the end of our tenure on WFRP, Rob Schwalb and I spent some time kicking around ideas about a potential third edition of the game. We thought that a cool approach might be to present three different time periods in the core rulebook so GMs had options. I believe we suggested the Age of Three Emperors, the Enemy Within period, and then the post-Storm of Chaos era from second edition. With the end of our deal and then the dissolution of Black Industries though, that vision of third edition WFRP never moved ahead. The irony is that since then GW has stopped advancing their world timeline year to year, and now keeps the “official” year static. Such are the challenges of licensed games.

Hello, Georgetown

Georgetown is one of my favorite neighborhoods in Seattle. It was originally a working class area near the railroad and Boeing Field, and was home to many saloons and the original Rainier Brewery. As urban decay set in, it became just the sort of place that attracted punks, artists, bikers, roller girls, and other counter culture types. Of all the neighborhoods in Seattle, it reminds me most of my beloved Lower East Side in New York. It’s home to the Fantagraphics store and Georgetown Records, cool bars like the 9 Lb. Hammer and Jules Maes, an underground punk club called the Morgue, and good eats like Stellar Pizza, Two Tarts Bakery, and the Hallava Falafel truck. Best of all, it’s quite close to my place, being down the hill and across the freeway.

The trouble with Georgetown was that it wasn’t well-served with public transit. When Nicole or Ray would drive, it was a snap to get down there. If I wanted to go on my own, it was a big pain that required taking the bus to a different neighborhood and then backtracking to Georgetown. I was therefore delighted to discover on Sunday that the new route for the 106 bus now goes through Georgetown instead of going on the I-5. This means I can hop on a bus a few blocks from my house and go directly to Airport Way, the heart of Georgetown. The timing is excellent too because this weekend Italian hardcore legends Raw Power are playing at the Morgue and now I know I can get down there easily. Thanks, Seattle Metro!

Summer’s Over?

Weeks continue to fly by. Last weekend was the Penny Arcade Expo, which by all accounts was a huge success. My PAX was more miss than hit. I woke up Saturday feeling crappy. I made it in to the con in the afternoon because I had a meeting and needed to touch base with a few people. I did what I had to do, spent maybe an hour in the exhibit hall, and then went home. Nicole and Kate stayed out for the Jonathan Coulton show and didn’t get home until 3:30 am. Sunday was a bit better but let’s just say it was no GenCon for me. Next year I need a better strategy for PAX (and not getting sick would also help). They are doing a PAX East in Boston in March and I’m considering going to that. My family is in the Boston area and I have a bunch of friends there I haven’t seen in ages. Do some business, see some people; seems like a reasonable idea.

This weekend is GwenCon, which is basically a big weekend of gaming at my former co-workers Gwen Kestrel and Andy Collin’s house. It’s a good time and chance to catch up with people from the WotC diaspora, but I think I’m going to have to skip it this year. It’s been incredibly difficult to get any good work done the past month and I really need to have a solid weekend of that if I’m going to get out from under my current task load. Three years of the two job thing is wearing me thin.

Oh, and I’m really behind on e-mail at the moment. If I owe you one, I apologize. I am trying to catch up.

I guess summer’s officially over, though it doesn’t really feel like I had one.